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1.)
I think that RPG Legends could benefit from some sweet procedural generation, where individual rooms are concerned.
Obviously this would not be in rooms where story quests are, but as for side quests some out-of-the-ordinary layouts would be nice. Especially in areas that players would continue to come back to constantly (to grind out gear, for example).
2.)
From the twitch stream I had the honor of watching today, it looks as though a lot of rooms are currently on the smaller side.
Exploration is a key aspect of a lot of MMOs out there, and I think that enlarging room sizes would encourage players to become more immersed in the world, and would give more opportunities for the developers and level designers to put in some of the little bonus pieces of content that make all games great.
3.)
Other than chests, there isn't really a whole lot that the player can interact with.
Animated environments (such as flowing water, passive animals, animated tiles, etc.), gather able materials (outside of chests), secret rooms, and interact-able objects are all ways in which the world can feel more alive.
Last edited by Conmaan (July 16, 2015 3:52 am)
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Thanks for not only taking the time to check out the stream, and test out the game, but also to come to the forums and post your suggestions!
#1 sounds like a great idea to add some variation on game play and interesting locations. Especially it could help with re-playability. Maybe all instance dungeons could use this feature. Interesting idea to consider more, that's for sure!
#2 there are going to be many larger environments and outdoor locations for you to explore. The rooms you played were all 30x30 to 80x80 tiles in size. The engine supports rooms up to 250x250 tiles in size, if I recall correctly. And by placing many of those together, we can create massive areas.
#3 while I have to admit we weren't planning on adding a lot of interactable objects to the game, beyond chests, some hidden treasures, and profession nodes (mining/fishing/herbs), we could consider adding some items that you can destroy for the fun of it! Also, there will always be some elements of animation in every map, as you saw the water is animated, along with some passive animals (rats). I really hope its enough to get us started. As for secret rooms: love that idea, and we definitely be doing that.
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